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Pixel-art sprites

One game sprite as real pixel art, on a true grid with hard edges and a small palette. Sprite sheets and tiny sprites stay in code.

A knight with a round steel helmet and a green cloak, in a pixel-art style with pixels of uneven size
The model's render from our 12 October 2026 test (FLUX.2 [pro], seed 7), as it came back then: 759 × 759, with pixels of uneven size.
The same knight snapped to a true pixel grid, 62 by 101 pixels, shown four times larger
The same file after the preset's free pixel steps, run on 15 October 2026: 62 × 101 px, 24 colours, every pixel fully opaque or fully clear. Shown at 4×.

What it costs

Credits at today's price card
One sprite6 credits ($0.06)
Keying, grid snap, palette check and 2x/4x/8x exports0 credits

From the price card. Your agent gets a quote before each call. Failed results and cache hits cost nothing.

Add it to Claude

One connector for Claude on the web, desktop and mobile, and for Claude Code when it's signed in with your Claude account. Cursor, Codex, Windsurf and other MCP clients are in the quickstarts.

In Claude Code, without a key

Terminal
claude mcp add -s user --transport http \
  vincevangen https://api.vincevangen.com/mcp

Then run /mcp in Claude Code to sign in.